
Normally with these nfig files, possibly with environment variables if Unity uses them. My understanding is that mono does not honor system proxy, so it must be configured somehow. I am surprised that there is no single, go-to solution to configure proxy for Unit圓D! No official docs even. The only way I've been able to see traffic in Fiddler, is to explicitly configure the proxy (same address) in code, using HttpClientHandler - but I don't want to configure each and every client, plus I am using libs where I am not able to control their HttpClient. To various nfig files in various mono folders (there are many) under Unity's program files folder. I’m quite new to this so please let me know if I need to clarify anything, or if I’m just going about this the wrong way entirely. I've tried setting HTTP_PROXY and HTTPS_PROXY environment variables. 1 I’m trying to wrap my head around some basic networking concepts using docker and wireshark to capture and analyze packets.

I have the same issue, using HttpClient with from MonoBleedingEdge's bin folder.
